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- S T A T I O N F A L L
- (Infocom)
-
-
- Note: You will get hungry (Eat 'goo' or 'nectar'; drop kit when food is
- depleted), and sleepy (get on bed in any Barracks and 'WAIT'), and may be
- attacked by Plato (SAY 'FLOYD, HELP' 4 times) at random times. Also, you
- must leave the room if a Welder approaches.
-
- It is necessary to make an accurate map of your travels as, if there are no
- physical directions between the end of a section - in this solution - and
- the beginning of the next section, then you must make your way via your map
- to the point where the solution continues. This is necessary when any of
- the actions, mentioned in the preceding paragraph, occur.
-
- THE SOLUTION
-
- ON THE DUFFY.
- E - N - PUT ROBOT FORM IN SLOT - TYPE 3 - S - E - OPEN HATCH - ENTER TRUCK
- - CLOSE HATCH - SIT IN PILOT SEAT - PUT SPACECRAFT FORM IN SLOT - READ
- CHRONOGRAPH - (Find this number on the Assignment Form in your game
- packaging to discover the correct co-ordinate) - TYPE (NUMBER) - WAIT -
- (until you land at the Docking Bay) - GET UP - GET KIT - OPEN KIT - GET
- THERMOS - OPEN THERMOS - DRINK SOUP - OPEN HATCH - OUT - E.
-
- LEVEL 5 & PRINTING PLANT.
- DROP KIT - (return for it when you get hungry) - SE - SE - E - GET TAPE - W
- - PUT TAPE IN READER - TURN READER ON - PUSH BUTTON - (ten times) - TURN
- READER OFF - E - LOOK UNDER BED - GET STAMP - W - NW - NW - DOWN - DOWN -
- (Printing Plant) - OPEN CAN - GET CRUMPLED FORM - DROP ASSIGNMENT FORM - NW
- - GET DRILL - REMOVE BIT - DROP BIT - SE - GET NANOFILM.
-
- LAUNDRY ROOM.
- OPEN PRESSER - PUT CRUMPLED FORM IN PRESSER - CLOSE PRESSER - TURN PRESSER
- ON - TURN PRESSER OFF - OPEN PRESSER - GET FORM - E - N - READ SIGN - (note
- number) - S - SW - GET PUCE - E - DOWN - W - GET LILAC - E - UP - UP - SE.
-
- LIBRARY.
- PUT MAUVE IN READER - TURN READER ON - REMOVE MAUVE - DROP MAUVE - PUT PUCE
- IN READER - REMOVE PUCE - DROP PUCE - PUT LILAC IN READER - TURN READER OFF
- - W - N - GET DETONATOR - OPEN DETONATOR - REMOVE HYPERDIODE - DROP
- HYPERDIODE.
-
- LEVEL 5 & EAST CONNECTOR'S IRIS HATCH.
- DROP DETONATOR - STAMP FORM - DROP STAMP - SE - S - [SAVE GAME] - W -
- [RESTORE if Floyd doesn't follow you into the room; try telling him to
- follow you!] - FLOYD, GET MEDIUM BIT - GET BIT - E - PUT BIT IN DRILL - E -
- N - N - NE - (East Connector) - PUT FORM IN SLOT.
-
- BROADWAY.
- E - GET HEADLAMP - WEAR HEADLAMP - W - S - S - READ SHEET - DROP SHEET - SE
- - PUT CARD IN SLOT - TURN MACHINE ON - TYPE SEVEN - GET CARD - NW - SW - SW
- - SE - SW - GET CAN - READ CAN.
-
- PET STORE & THE BALLOON CREATURE.
- READ SIGN - OPEN CAGE - SPRAY CAN - NE - SPRAY CAN - W - SPRAY CAN - W -
- SPRAY CAN - W - SPRAY CAN - SW - SPRAY CAN - NW - SPRAY CAN - UP - SPRAY
- CAN - UP - SPRAY CAN - (the Balloon Creature should follow you into the
- Chapel).
-
- CHAPEL.
- OPEN PULPIT - THROW SWITCH - SPRAY CAN - GET LEASH - GET STAR - DROP LEASH
- - E - DOWN - DOWN - GET KIT AND DETONATOR - SE - SE - E - OPEN STAR - GET
- HYPERDIODE - DROP STAR - PUT HYPERDIODE IN DETONATOR - CLOSE DETONATOR - W
- - NW - NW - DOWN - SE - (End of Corridor) - PUT CARD IN READER - N - GET
- GUN - (Level 5) - SE - SE - E - DRILL SAFE - DROP DRILL.
-
- LOAN SHARK, THE OSTRICH & THE PX MACHINE.
- SHOOT LOCK WITH GUN - GET COIN - N - NE - UP - NW - (Pet Store) - EXAMINE
- CEILING - OPEN PANEL - GET NIP - SE - SW - SW - SE - SE - NW - (Doc
- Schuster's) - NE - UP - N - N - W - W - W - NW - NE - (PX) - PUT COIN IN
- MACHINE - TYPE 6 - PUT NIP IN HOLE - GET TIMER.
-
- MAYOR'S OFFICE.
- OPEN TEXTBOOK - READ PAPER - DROP PAPER - DOWN - NE - NE - N - N - SE -
- (Barber Shop) - BREAK MIRROR - GET FOIL - NW - S - (Grocery) - DROP ALL BUT
- THERMOS.
-
- CASINO, FLOPHOUSE & THE ALIEN SHIP.
- TURN WHEEL - UP - OPEN LOCKER - GET SUIT - DOWN - W - NW - (Grocery Store)
- - DROP SUIT - (Go to Docking Bay No.1) - ENTER SHIP - TASTE DOTS - (compare
- with the message on the paper in Mayor's Office) - EXIT SHIP.
-
- JUNKYARD & IN SPACE.
- GET BOOTS - WEAR BOOTS - W - NE - UP - N - GET SUIT - WEAR IT - S - DOWN -
- (Warehouse) - OPEN INNER DOOR - DOWN - (Airlock) - CLOSE INNER DOOR - OPEN
- OUTER DOOR - DOWN - TURN LAMP ON - GET CYLINDER - PUT CYLINDER IN THERMOS -
- CLOSE THERMOS - UP - CLOSE OUTER DOOR - TURN LAMP OFF - OPEN INNER DOOR -
- REMOVE BOOTS - DROP BOOTS - REMOVE SUIT - DROP SUIT - (Go to Grocery) - GET
- GUN, DETONATOR, TIMER AND FOIL.
-
- COMMANDER'S QUARTERS.
- ATTACH TIMER TO DETONATOR - OPEN THERMOS - GET EXPLOSIVE - ATTACH DETONATOR
- TO EXPLOSIVE - PUT EXPLOSIVE IN HOLE - DROP DETONATOR AND TIMER - SET TIMER
- TO TEN - W - E - (after the explosion!) - GET KEY - W - NW - NW - N - N -
- GET JAMMER - SET JAMMER TO SEVEN ONE ZERO - E - N - N - UP - GET BOARD -
- INSERT BOARD IN JAMMER.
-
- DOME.
- UNLOCK BIN WITH KEY - OPEN BIN - GET GUN, FOIL AND JAMMER - REMOVE GRATING
- - ENTER AIR SHAFT - DOWN - (until you reach the bottom) - JUMP ON GRATING -
- TURN JAMMER ON - TURN JAMMER OFF - UP - SHOOT FLOYD WITH GUN - PUT FOIL ON
- PYRAMID.
-
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